v7.0

Summary

ODK v7.0 Release

  • Improvements

    • Vending Machine

      • Bulk buy options

      • Tabs for different categories

      • Live affordability check

      • Gamepad support

    • Migrated the Vending Machine to the ODK interaction component.

Bug fixes

  • Gun attachment disappears when the user opens the Setting Menu while Koda Cam is active

  • "Vend-o-matic" menu stays open when moving away

  • The user no longer sees the web window on the Device Vending Machine

  • Create UI Mode debugging tools. Press Ctrl+U at runtime to view UI Mode on screen and help debug any pesky widget controls issues

  • Faceplates broken on MAC clients

  • Gun attachment disappears when the user opens the Setting Menu while Koda Cam is active

Miscellaneous

  • Known Issues:

  • The avatar spawns without the shotgun in hand when teleporting from Boneyard to Metropolis

  • Spamming "P" Button Causes Performance Issues in Selfie Mode

  • Stopping the PIE process after using the shotgun or grenades triggers multiple warning errors in the output log

  • When the user opens the Koda Cam, a wobbly animation with a shaky camera effect plays

Breaking Changes

ODK v7.0 has ingested V34 of MSquared - please also review any Breaking Changes listed for these releases. For ODK specific breaking changes, please see the Breaking Changes section in our documentation: https://docs.msquared.io/creation/unreal-development/tutorials/upgrade-the-editor/release-notes

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