# Respawn Points

## Feature Overview

Spawn point zones are added to the map for each team. When a team is selected, the character will spawn at the associated teams spawn point.

## Technical Overview

`AJ_PlayerStartVolumes` have been placed around the map and tagged with either: RED, BLUE or GREEN. On BeginPlay, `BPM_ODK_ExampleCombatCharacter` caches all player start volumes on auth clients. When `BPM_ODK_ExampleCombatCharacter` is respawned, we use our team to find the appropriate player start volumes and teleport to a random player start in the player start volumes.

<figure><img src="https://33425813-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbIBFTVTQoxu1YByrB4tU%2Fuploads%2Fd5pkmUWHHvEiZzsgBn8k%2Fimage.png?alt=media&#x26;token=e2618624-bab7-49f5-a823-5f7c5e79035d" alt=""><figcaption><p>Caching player start volumes in <code>BPM_ODK_ExampleCombatCharacter</code> </p></figcaption></figure>

<figure><img src="https://33425813-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbIBFTVTQoxu1YByrB4tU%2Fuploads%2Fwyrrsubc2ex0EnMQfKwM%2Fimage.png?alt=media&#x26;token=67f408b4-7c15-4ec9-ac25-8fc5aba70506" alt=""><figcaption><p>Respawn logic in <code>BPM_ODK_ExampleCombatCharacter</code> </p></figcaption></figure>
