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# ODK Widget

The ODK widget has some useful built in functionality.\
\
Defining IMCs\
You can use `InputMappingContexts` to define the IMCs that should be enabled when this widget is `Activated`. All other IMCs will be disabled. When the widget is `Deactivated`, the IMCs enabled previous to the widget being `Activated` will be re-enabled.\
\
UI Mode\
You can define the UI mode that widget needs when `Activated`. Generally, if you need some button input for your widget, you will want to use input mode GAME\_AND\_UI.\
\
Getting the last input type\
`GetLastInputType` can be used to find out what the last input type was (Gamepad/Keyboard etc).


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