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🛸Respawn and Teleportation

The and BPMC_ODK_TeleportComponent can respectivly be used to respawn or teleport the parent morpheus actor.

To respawn, call "Respawn" on the BPMC_ODK_RespawnComponent. You must specify: - TargetExecutor - An executor object that will be used by the respawn component to work out the location and rotation to respawn the owning morpheus actor to. - TeleportType - This defines what effects will play before and after the player respawns. - NoCheck - Whether we should check for collisions or not at that respawn location. - RotateController - Whether to also rotate the player controller as well as the morpheus actor to the respawn rotation.

To teleport, call either "Teleport", "TeleportToWorldTarget", "TeleportToActorTarget". We will examine the "Teleport" function. You must specify:

- TeleportType - This defines what effects will play before and after the player teleports. - TeleportTarget - An executor object that will be used by the teleport component to work out the location and rotation to teleport the owning morpheus actor to. - NoCheck - Whether we should check for collisions or not at that respawn location. - RotateController - Whether to also rotate the player controller as well as the morpheus actor to the respawn rotation. - OnTeleport - A delegate that will be fired when the play

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