> For the complete documentation index, see [llms.txt](https://docs.otherside.xyz/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.otherside.xyz/odk-docs/readme/technical-overview.md).

# Technical Overview

The Otherside Development Kit (or ODK) is a platform built for the Yuga community to build and share experiences within the Otherside community.

The ODK is built on top of the World Builder platform. World Builder documentation is available [here](https://docs.otherside.xyz/platform-documentation/). The World Builder is built on top of a Blueprint only version of Epic's Unreal Engine, and is architected to allow quick iteration on content, while also providing unparalleled player number and quick and easy travel between worlds.

It's highly recommend that if you intend to develop for the ODK that you familiarize yourself with the basics of the World Builder platform. In particular, sections that are useful to read are:

* [Morpheus networking](https://docs.otherside.xyz/platform-documentation/creation/unreal-development/getting-started/networking)
* [Difference from native Unreal](https://docs.otherside.xyz/platform-documentation/creation/unreal-development/getting-started/differences-in-unreal-development-workflow)
* [Actor pooling](https://docs.otherside.xyz/platform-documentation/creation/unreal-development/features-and-tutorials/actor-pooling)

The ODK also provides a host of Otherside related content built on top of the World Builder. The majority of the functionality is provided within [ODK plugin](/odk-docs/odk-plugin.md), which is located within the engine plugins of your ODK Unreal installation

<figure><img src="/files/4GnN5pqmfmvkWyHZZN9G" alt=""><figcaption><p>ODK Plugin Content</p></figcaption></figure>

Please peruse the provided content, and use the [Template Projects](/odk-docs/odk-templates.md) as means to explore what's available within the ODK.


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