# Fast Play

Fast Play (also known as pak embedding) is a feature that allows customer experiences to load faster by skipping the need for game clients (streaming or native) to download content.

## Access

Users who can access the Fast Play feature will be able to see the Fast Play tab in their Admin settings:

<figure><img src="/files/mfPlbMJY0ztx0fxOZ7Lz" alt=""><figcaption></figcaption></figure>

If you cannot see this option, you will need to reach out to your organisation Admin, Support Engineer or Technical Account Manager to add your user to the "Pak embed admin" group in the Raw Permissions tab:

<figure><img src="/files/W6fkSeF8KUvCkb7x3ILa" alt=""><figcaption></figcaption></figure>

## How to embed content?

1. Navigate to the Admin > Fast Play page. If you don't have access to it, contact support to get permissions.
2. Click on the "New Build" button on the top-right of the page.
3. Use the project, mod, and content dropdowns to select the content you want to embed.
4. Use the GFN title ID dropdown to select the title you want to embed into. If you're unsure which one to use or none are listed, please contact support.
5. Click on "Create" and watch the progress of your embed build on the Fast Play page. The duration of a build depends on the size of the content but expect to allow up to an hour. **We recommend refreshing the page periodically to update the status of the build process**

<figure><img src="/files/5oEFwaILzP2ptmwuD0vT" alt=""><figcaption></figcaption></figure>

Once this process has completed you will see the new Fast Play enabled mod in your mod list, prefixed with \[Fast]

<figure><img src="/files/SlUNUO7GD0PC3bNqYQeQ" alt=""><figcaption></figcaption></figure>

{% hint style="warning" %}
**If you are using a "Fast Play" mod for a large scale event please note that Nvidia recommend the Fast Play mod is completed at least 24 hours prior to the event as to allow the build to be fully propagated across their pixel streaming network. For more information see the** [Large Scale Events - Checklist](/platform-documentation/creation/running-events/large-scale-events-checklist.md)

An indicator to the mod not being propagated on Nvidia's pixel streaming network is if you receive the following error message when trying to launch the world:

<img src="/files/AAQD2JS5jXhwtmDb8nAg" alt="" data-size="original">

<p align="center">Specifically if you receive the <code>0xC0F22129</code> code present at the bottom of the page.</p>

In this situation, please allow some time for the build to propagate fully. You can test this be trying to access the world at regular intervals.
{% endhint %}

## Builds lifecycle

The state of a build shows you how the pipeline is progressing. Here is the state machine of a build, where the blue arrows show user actions, and the green arrows show the path of a successful build.

<figure><img src="/files/4hrA48CRGreamyN4Tb9t" alt=""><figcaption></figcaption></figure>

## Quotas

The number of embedded builds is dictated by your [platform subscription](https://docs.msquared.io/admins/pricing#morpheus-platform-subscription). Basic Tiers are eligible to:

* at most 1 concurrently running build, and
* at most 10 builds triggered in any 24h window

If you have exceeded your quota, you can still queue new builds and they will be picked up as the usage limits allow.


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