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# Duplicate Objects

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verified: 2025-11-19 version: v39
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We have added a `Duplicate Object` helper function, exposing a feature typically hidden from Blueprints. Given a source object, you can perform a deep copy of it (including its subobjects), and provide this created copy an outer of your choice.

<figure><img src="https://970394512-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ft3SBfOIsRz4GCNFFpae7%2Fuploads%2Fgit-blob-5a367db2f18e8c35fdbc7cb09d7c7cf9be6d2bd6%2Fimage%20(270).png?alt=media" alt=""><figcaption></figcaption></figure>

This can be useful for e.g. making an instance of a data asset and give it an in-world context. Any of its "instanced properties" (["Instanced Objects" in Blueprints](/platform-documentation/creation/unreal-development/features-and-tutorials/helpers-and-extras/instanced-objects-in-blueprints.md)) typically would not have the relevant world context, and should be treated as read-only. Duplicating it, and giving it an outer, will mean that you have a local copy of those instanced objects, that will be able to call methods that require the world context (see [Objects with "world context"](/platform-documentation/creation/unreal-development/features-and-tutorials/helpers-and-extras/objects-with-world-context.md)), and you will be able to modify the properties without affecting the original data asset.


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