v10 Release Notes
ODK Release Notes
Launcher
Fixed an issue where the app would load infinitely when failing to login
Fixed an issue where the app could fail to log in automatically on launch
Fixed an issue where the app seemed to log the user out randomly
Fixed an issue where deleting an installation could fail with an unhelpful error message. The app now explains what's preventing deletion and some tips to resolve it
Fixed an issue where Unreal Editor processes were not always detected when checking for running editors before delete or verify operations
Deleting a paused download now shows a confirmation dialog instead of deleting immediately
PDAs
PDAs are now properly loaded by the asset manager. This means PDAs will be cooked into builds if they are added to the "PrimaryAssetsToScan" config.
NPCs, crowds, Smart Objects
NPCs use Workers instead of Sentinels (follows M2 Sentinel/Worker split).
NPC Stations using
M2SmartObjectsBrokerfor slot-occupancy networking; vertical-offset handling forMoveToSmartObjectSlot.
Emotes
GIF emotes added as a new emote type; flipbook playback after download.
Coop emotes: visibility sphere-trace between participants (
ODK.CoopEmotes.VisibilityTraceRadius), proper handling when a participant leaves, auth-client-only SFX loops.Emote Priority System prevents overlapping plays; emote sort/source-filter config; one-button-press wheel selection; controller-stuck fixes; emote wheel diamond/blur fix.
Profile-picture emote (with empty-URL guard); dynamic emote refactor stage one; configurable bubble emotes.
Wallet & tokens
Wallet WebSocket got reconnect logic (replaces redundant pinging); BP_ODK_WalletWorldService reads from ODK live config and establishes ping correctly.
Camera
BPC_ODK_CameraControlComponent: Enable Camera Zoom toggle in pause-menu Input page, first-person FOV restore fix, valid-check when first-person mode removed (post-render-target changes).
Over-the-shoulder camera removed (relied on deprecated M2 assets).
Observer-camera controls copied in and fixed; SelfieCam scan-data on item-scan; screenshot logic moved into
BPC_ODK_ScreenshotComponent.
UI / HUD
Button hints bar added to ODK.
Quest UI added to example HUD (selfie quest removed from Boneyard).
Banner container with notification blockers (delay queue during important game events).
Web Browser widget: portrait/landscape sizes, close-button styling, retainer-box wrapper removed.
Super-global UI-mode context concept; UI mode removed when last needing-widget closes; P/G no longer close overlay while typing.
Nameplates: line-of-sight visibility, local-player visibility fix, centered text-chat nameplate.
Input & controls
Renamed input actions; gamepad icon scaling fix; KodaCam filter-change callout size up.
Gamepad now works with graphics settings.
Animation & ABP
Locomotion blendspace for Animated Crowd in
ABP_YHuman; NPC locomotion jitter smoothed via blendspace.Child ABP linter rule enabled (Generated ABPs stay in sync with parents).
ODK CustomBool anim vars converted to proper named ones, freeing up custom bools for devs
Persistence & KV store
Persistence API extended for full KV-store selection, multi-read / multi-write helpers, key-attached callbacks.
Persistence emotes: dynamic contexts (World, Bubbles) with fallbacks,
SetPersistenceEmoteContext,OnPersistenceDataUpdateddelegate.Quests now use an instanced persistence object (separated from Task Flow).
Avatars
Player Profile v2 integration; server KV store backs profile avatars; default-avatar swap-back failure fix.
Config & settings
Project editor settings moved into the ODK plugin; M2Content INI relocated.
Bootflow singleton absorbed config singletons; experience-id override removed (configured directly in contract lookup).
Default FPS 60 (was 30); vsync/maxfps removed from
DefaultConsoleVariables.iniso Game Settings can actually change them.
Cleanup & redirects
Sweeping removal of M2Deprecated dependencies from ODK.
Removed: photo album assets, streaming context, stale Meebits content, AttachmentList, accidental Spacebar control, deprecated
BPI_ChatCommandHandler, unused data-table roles.Redirector cleanup pass.
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