# v3.0

#### Summary

ODK v3.0 Release : The latest version of the ODK, v3.0, delivers enhanced shared functionality tailored for Otherside creators.

#### New Features

* [**NEW ODK Launcher** ](https://app.gitbook.com/o/lofEjhe7K5p8QfBozy5p/s/80gkWzNWZlpq26MUvj1o/v3.0/odk-launcher)
  * **Custom Installation Path**: Choose where to install for added flexibility.
  * **Start Menu Shortcut** 🚀: Easily access the ODK launcher from your Start Menu.
  * **Multiple ODK Templates**: Includes the ODK Template and ODK Combat Template for varied project needs.
  * **Optional Downloads**: Download only the projects you need, saving space and time.

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* **ODK Combat Template**

  * **Grinding** (Controller Support): Navigate your characters smoothly on grind rails, controller support available.

  * **Gliding** (Controller Support): Effortlessly glide through the environment when using levitators or at height, controller support available.

  * **Meebits Limited Diorama**: Experience Squerris Wheel Meebits, interactive diorama setting.

  * **Available Example Content**

    * **Squerris Wheel**: Features moving platforms for dynamic interactions.
    * **Jump Pads**: Propel characters to new heights.
    * **Levitators**: Enable smooth vertical movement.
    * **Grind Rails**: Glide along rails for rapid traversal.
    * **Combat Elements**:
      * **Weapons**: Includes an example shotgun and grenade.
      * **Character Health System**: Integrated health tracking for combat scenarios.

    This content is tailored to the template and can be adapted for use in your project.

    <br>
* **YUGA Collection Updates**

  * **Voyagers Collection**: Now automatically available in Unreal Engine.
  * **MAYC Collection**: Bug fix enables Murtis availability.
  * **Real-Time Updates**: Integrated real-time NFT web balance with a live websocket in Unreal Engine (`realtime/nft/userBalance`).

  <br>
* **ODK General updates/improvements**
  * **Metadata Gating**: Enhanced access control using NFT metadata.
  * **Controller Support**: Improved for a more seamless experience.
  * **Avatar Preference Saving**: Automatically save avatar character choice between sessions for continuity.

&#x20;**Improvements**

* **ODK Template**&#x20;
  * **Chapter 1 & 2 Example Content**: Included as part of the template.
  * **Optional Downloads**: Download example content only when needed, saving storage space.

#### Bug Fixes

* The grenade is missing from the Combat Meebits template <mark style="color:green;">**DONE**</mark>
* The weapon has no functionality <mark style="color:green;">**DONE**</mark>
* Gliding, Grinding and The jumping pods functionalities are not present on the Meebits Combat Template <mark style="color:green;">**DONE**</mark>
* The user encounters errors and blueprint compilation errors when loading a project using the MEEBITS template <mark style="color:green;">**DONE**</mark>
* User is not able to move the avatar after the user attempts to buy anything from the vending machine <mark style="color:green;">**DONE**</mark>
* The ODK Launcher does not create a logs folder or generate logs files <mark style="color:green;">**DONE**</mark>
* If the user repeatedly presses the F button near the dice, they can cause the dice to fall off the map <mark style="color:green;">**DONE**</mark>
* Red circular lines appear when the dice is interacted with <mark style="color:green;">**DONE**</mark>
* User is unable to create a new project using the ODK Starter Project due to the error message "Failed to download assets" and remains stuck in the loading process of the starting to download assets <mark style="color:green;">**DONE**</mark>
* After pressing PIE on the ODK Meebits Template the screen turns black blocking the user from interacting with the biome <mark style="color:green;">**DONE**</mark>
* The ODK Meebits Template and the ODK\_Template are loading with a black screen, and after pressing PIE, warning messages appear <mark style="color:green;">**DONE**</mark>
* The ball bounces with too much force, causing it to go outside the map <mark style="color:green;">**DONE**</mark>
* User is not able to select other versions when using ODK Internal Main (with ODK packaged content) <mark style="color:green;">**DONE**</mark>
* The user is unable to spawn with the "Murtis" ape NFT, even though the NFT is present in their collection. <mark style="color:green;">**DONE**</mark>

#### Breaking Changes

* ODK Chapter 3 has ingested [V27](https://docs.msquared.io/creation/unreal-development/upgrade-the-editor/release-notes#m-platform-release-v27) and [V28](https://docs.msquared.io/creation/unreal-development/upgrade-the-editor/release-notes#m-platform-release-v28) of Msquared - please also review any Breaking Changes listed for these releases.

#### Miscellaneous

* **Known Issues:**&#x20;
  * On small resolution screens the purchase window is not correctly adjusted&#x20;
* **Documentation Updates**: N/A
* **Deprecations**: N/A

***

#### How to Upgrade

* Please use the ODK Dashboard for any Chapter Updates. ODK Launcher will update automatically.


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