# v7.0

### Summary

**ODK v7.0 Release**

* **Improvements**
  * Vending Machine
    * Bulk buy options
    * Tabs for different categories
    * Live affordability check
    * Gamepad support
  * Migrated the Vending Machine to the ODK interaction component.

#### Bug fixes

* Gun attachment disappears when the user opens the Setting Menu while Koda Cam is active
* "Vend-o-matic" menu stays open when moving away
* The user no longer sees the web window on the Device Vending Machine
* Create UI Mode debugging tools. Press Ctrl+U at runtime to view UI Mode on screen and help debug any pesky widget controls issues
* Faceplates broken on MAC clients
* Gun attachment disappears when the user opens the Setting Menu while Koda Cam is active

#### Miscellaneous

* Known Issues:
* The avatar spawns without the shotgun in hand when teleporting from Boneyard to Metropolis
* Spamming "P" Button Causes Performance Issues in Selfie Mode
* Stopping the PIE process after using the shotgun or grenades triggers multiple warning errors in the output log
* When the user opens the Koda Cam, a wobbly animation with a shaky camera effect plays

### Breaking Changes

ODK v7.0 has ingested V34 of MSquared - please also review any Breaking Changes listed for these releases. For ODK specific breaking changes, please see the Breaking Changes section in our documentation: <https://docs.msquared.io/creation/unreal-development/tutorials/upgrade-the-editor/release-notes>


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