v8.2
ODK v8.2 represents a subtiantial change in the ODK since the last release v7.0. This will also be the last ODK release on Unreal 5.3 with the next release being an upgrade to Unreal 5.5.
Breaking Changes
ODK v8.2 has ingested v37 of MSquared - please also review any Breaking Changes listed for this release which can be found here: https://docs.msquared.io/creation/unreal-development/release-notes For ODK specific breaking changes, please see the Breaking Changes section in our documentation: https://app.gitbook.com/o/lofEjhe7K5p8QfBozy5p/s/bIBFTVTQoxu1YByrB4tU/documentation/breaking-changes/v8.2
New Features
Profile Overlay
Cross Experience Profile Identity on ApeChain, players can track/earn badges and inventory across multiple experiences in their journey in the Otherside.
A powerful Chromium Browser which can be used to enable users to engage with web based content.
We have integrated a new simplified Moderation tool which is free to use, moving away from Community sift.
The Task Flow system allows you to define a sequence of tasks that guide a player through an experience—such as a quest, tutorial, or onboarding sequence—using a structured flow of triggers, conditions, and actions. Each task is handled one at a time, and the player must complete them in order to progress.
We have made some stability and improvements to the Token Gating system which will make it easier to use.
Privy has been integrated into the authentication flow across the ODK, this will allow developers and players to have a seamless UX flow in creating a wallet and accessing their collections.
We have integrated a notification system that allows developers to communicate importent messages to the player, or use exisiting messaging integrated into the ODK.
New and Improved Interaction System
We have improved the Interaction System within the ODK by adding a priority system where you can proritise interaction events. Alongside this we have included a whole host of bug fixes and optimisations.
New Settings Screen
We have updated the UX on the settings screen and improved the system.
Example Content
The boneyard has had a major overhaul in its example functionality. We are using this space to demonstrate the possibliities of pushing as much functionality onto ApeChain.
Last updated