v 1.0
08/15/2024
Last updated
08/15/2024
Last updated
ODK v1.0 Released on M2 Platform Release v24
v1.0 of the ODK providing shared functionality for Otherside Metaverse Creators
V1 NFT Avatar Selector:
New system that permits users to chose from their available NFTs and use in world as Avatars
Available collections: BAYC, Murtis for MAYC, Meebits
Voyager is the default Avatar for those with a current valid collection to choose from
In World Tokengating:
Gating access to specific Areas in Unreal by NFT ownership.
NFT ownership can be checked by Collection, Contract Address, Which Chain they are stored on and by Token ID
ODK Interactable Component
The ODK Interactable component is a lightweight component that can be dropped onto an actor to unlock user interaction.
ODK Video/Millicast Screens
The video screens in the ODK are intended to be a seamless solution for playing video alongside real-time millicast streams.
Real time Ape Coin commerce
ApeChain-based collections and balances are updated in-world in real time
ERC-1155 Support
Example Content
NFT Entry House: Get NFT using Cash Register, Use Trash to remove NFT, House Door only opens if NFT is applied.
NFT Picture Frames: In House Frames can be changed/toggled between the user's available collections and users can leave their images for others to see.
Jukebox Music: In House Jukebox that changes between 3 available sounds.
Initial drop of BoneYard assets into ODK as part of the Boneyard example project
Improvements
Cleanup Template Content
Easy to modify player controller that works out of the box as part of the ODK framework.
Make it easier to remove lighting and geometry and have a separate folder for setup
Enable Unreal Plugins
Chaos Vehicle Plugin. Groom. Alembic Groom Importer. Static Mesh Editor. Web Browser. Chaos Editor.
UX Update for non-editable Blueprints
Make it clear what Blueprints are non-editable
Limit Game Framework Class inheritance
Make clear the default core classes that should be used/extended when utilizing the ODK. Hide some of the internal classes that shouldn't be directly used.
Change the default Live Config for levels
The live config defaults from Dragon's event 1 have been transferred to the ODK
NFT/Avatar Selection System menu does not pop up in Unreal Editor
Sounds from jukebox can be heard from outside the small hut and start to overlap when the user uses the jukebox
Wrong thumbnail image displayed when hovered with the cursor over NFT avatar
When streaming with Milicast screens, the audio from the looping video clip is heard instead of the live stream audio.
N/A
Known Issues: N/A
Documentation Updates: N/A
Deprecations: N/A
Please use the ODK Dashboard for any upgrades