v6.0
Hot fix for ODK Chapter 5 and update to M2 V 33.1
Summary
ODK v6.0 Release : The latest version of the ODK, v6.0, delivers enhanced example content tailored for Otherside creators.
New Features
Editor Widget for creating duplicate ABPs
Deflector shield matching Dragon aesthetic
ODK Empty Template
Example Content
Otherside Teleportation
portal examples in Boneyard and Combat Templates
portal examples between Boneyard and Combat Templates
[Combat Template] Role Granting system
award a specific role to use under specific game logic condition
eg: user becomes a Titan once he is the first on the leaderboard
Improvements
Unreal NFT revocation logic
removing permissions in Unreal when NFTs are revoken mid Unreal session
Controller Updates
Remapping via controls screen
Cursor reticle with controller on Avatar menu
Koda Cam Improvements
Collection Photo Album
UI Updates
Scan feature updates
Feature general improvements and polish related to camera movement and controller
Koda AnimBp needs updating to handle KodaCam animations
Update Selfie stick visuals
Updated legacy web browser logic to use new WebUI
Bug Fixes
User is able to see the avatar's hands in first person mode when it shouldn't
Perfomance drops and the applications freezes on a Boneyard deployment for GFN and Local clients
Gun inherits the grenade's cooldown and cannot be used again until the cooldown period has ended
Users in different teams can’t hurt or kill each other using the gun
[Koda Cam]The "Y" and "N" shortcut keys do not perform any action when the user presses them on the keyboard.
[Koda Cam] Gallery Page UI shows 1/0 when no pictures are uploaded.
Orbit mode is controller-only, with the POV starting below the avatar and inside for Meebit and Koda
Some shortcuts are not accessible via the keyboard or the controller
Faceplates broken on MAC clients
Emote Wheel cannot be opened with keybinds for Keyboard and Controller for Combat Map
[Koda Cam] Rotating the camera also rotates the avatar's position in Combat Map
HUD shortcuts don't match in Orbit mode
[Koda Cam] The Orbit Camera UI has a missing or corrupted icon for Keyboard devices
[Koda Cam] Zooming out makes the camera clips through the map for the Koda Avatar
User has no way of launching a grenade with a Controller
User cannot select a team with a Controller
Gun attachment disappears when the user opens the Setting Menu while Koda Cam is active
Koda Avatars cannot enter the NFT Designated Area (Small Hutt) inside the Boneyard Map
[Koda Cam] Controller UI instructions are incorrect for Camera Offset L/R
[Koda Cam] Adaptive UI is flickering if there is sublte input from KB/M when the Controller is active
[Koda Cam] Frequent switching of Selfie Stick Koda Cam on and off causes screen jitter
Emotes on different sets appear on the wheel before the page has a chance to load
NFT Picture frame should only accept Koda cam pictures /avatars, nothing else
Grenades have no collision and do not explode
Rotating the camera with RMB loses functionality after using an Emote in the Combat Map
User cannot navigate between Emote Sets using the Controller inputs
Voyager Hand is clipping when the Koda Cam/Selfie mode is used
Koda Cam images don't disappear from the in game UI without restarting the client once deleted/removed
Gucci trail doesn't respect crowd transitions
The user is unable to close the In-Game Menu using the controller
Breaking Changes
ODK Chapter 6 has ingested V33 of Msquared - please also review any Breaking Changes listed for these releases.
Breaking Changes waiting for next release (v6.0)
Configuring Player Character Input Mapping Contexts
Date of change: 11/12/2024
CL: https://improbable-mv-swarm.assembla.com/reviews/277875
Affected Features: Input
What’s broken and why?
The way we configure the default input mapping context on a character is changing to allow us to add IMCs to the base ODK player character.
How to fix it?
You should override GetDefaultInputMappingContexts in the following way. Create a new local variable in your function and configure it to have the extra input mapping contexts you need.
BPM_ODK_PlayerCharacterBase > Server_TransferObjects
Date of change: 21/01/2025
CL: https://improbable-mv-swarm.assembla.com/reviews/280653
Affected Features: Transfer of Data Objects to player collection
What’s broken and why?
The event Server_TransferObjects has been deprecated and should be replaced with Server_TransferDataObjects. This event allows for a client side callback with a success/failure message.
How to fix it?
How to test it?
After replacing the deprecated events in your blueprints, you will receive a callback with a success or failure message.
Miscellaneous
Known Issues:
Crashes occur on both GFN and clients when the user interacts with the teleporter
Gun attachment disappears when the user opens the Setting Menu while Koda Cam is active
Titan avatars are displayed in an jitterring and overlapped state when grinding on the rails
[Koda Cam] The user has different animations when floating while using selfie mode
[Koda Cam] Zooming out makes the camera clips through the map for the Koda Avatar
Documentation Updates: N/A
How to Upgrade
Please use the ODK Dashboard for any Chapter Updates. ODK Launcher will update automatically.
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