v3.0
ODK v3.0 Released on M2 Platform Release v28.1
Last updated
ODK v3.0 Released on M2 Platform Release v28.1
Last updated
ODK v3.0 Release : The latest version of the ODK, v3.0, delivers enhanced shared functionality tailored for Otherside creators.
Custom Installation Path: Choose where to install for added flexibility.
Start Menu Shortcut 🚀: Easily access the ODK launcher from your Start Menu.
Multiple ODK Templates: Includes the ODK Template and ODK Combat Template for varied project needs.
Optional Downloads: Download only the projects you need, saving space and time.
ODK Combat Template
Grinding (Controller Support): Navigate your characters smoothly on grind rails, controller support available.
Gliding (Controller Support): Effortlessly glide through the environment when using levitators or at height, controller support available.
Meebits Limited Diorama: Experience Squerris Wheel Meebits, interactive diorama setting.
Available Example Content
Squerris Wheel: Features moving platforms for dynamic interactions.
Jump Pads: Propel characters to new heights.
Levitators: Enable smooth vertical movement.
Grind Rails: Glide along rails for rapid traversal.
Combat Elements:
Weapons: Includes an example shotgun and grenade.
Character Health System: Integrated health tracking for combat scenarios.
This content is tailored to the template and can be adapted for use in your project.
YUGA Collection Updates
Voyagers Collection: Now automatically available in Unreal Engine.
MAYC Collection: Bug fix enables Murtis availability.
Real-Time Updates: Integrated real-time NFT web balance with a live websocket in Unreal Engine (realtime/nft/userBalance
).
ODK General updates/improvements
Metadata Gating: Enhanced access control using NFT metadata.
Controller Support: Improved for a more seamless experience.
Avatar Preference Saving: Automatically save avatar character choice between sessions for continuity.
Improvements
ODK Template
Chapter 1 & 2 Example Content: Included as part of the template.
Optional Downloads: Download example content only when needed, saving storage space.
The grenade is missing from the Combat Meebits template DONE
The weapon has no functionality DONE
Gliding, Grinding and The jumping pods functionalities are not present on the Meebits Combat Template DONE
The user encounters errors and blueprint compilation errors when loading a project using the MEEBITS template DONE
User is not able to move the avatar after the user attempts to buy anything from the vending machine DONE
The ODK Launcher does not create a logs folder or generate logs files DONE
If the user repeatedly presses the F button near the dice, they can cause the dice to fall off the map DONE
Red circular lines appear when the dice is interacted with DONE
User is unable to create a new project using the ODK Starter Project due to the error message "Failed to download assets" and remains stuck in the loading process of the starting to download assets DONE
After pressing PIE on the ODK Meebits Template the screen turns black blocking the user from interacting with the biome DONE
The ODK Meebits Template and the ODK_Template are loading with a black screen, and after pressing PIE, warning messages appear DONE
The ball bounces with too much force, causing it to go outside the map DONE
User is not able to select other versions when using ODK Internal Main (with ODK packaged content) DONE
The user is unable to spawn with the "Murtis" ape NFT, even though the NFT is present in their collection. DONE
Known Issues:
On small resolution screens the purchase window is not correctly adjusted
Documentation Updates: N/A
Deprecations: N/A
Please use the ODK Dashboard for any Chapter Updates. ODK Launcher will update automatically.