ODK Widget
The ODK widget has some useful built in functionality.
Defining IMCs
You can use InputMappingContexts
to define the IMCs that should be enabled when this widget is Activated
. All other IMCs will be disabled. When the widget is Deactivated
, the IMCs enabled previous to the widget being Activated
will be re-enabled.
UI Mode
You can define the UI mode that widget needs when Activated
. Generally, if you need some button input for your widget, you will want to use input mode GAME_AND_UI.
Getting the last input type
GetLastInputType
can be used to find out what the last input type was (Gamepad/Keyboard etc).
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