ODK Example Classes
Last updated
Last updated
This Blueprint allows easy extension of the M2 player controller. It should be used when you wish to inherit M2 base functionality while also adding your own logic.
This Blueprint extends from BP_ODK_PlayerCharacter_Base
and should be used to add your own character logic.
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BP_ODK_PlayerCharacter_Base
provides a way to assign a set of Input Mapping Contexts during OnPosses. You can override the "On Posses Input Mapping Contexts" property on your character to add your own IMCs: