🏋️Token Handlers
Token Handlers are objects that react to token changes inside the ODK wallet. They live on the wallet component of the Morpheus player character and define what happens when a token is added, removed, or updated — such as triggering a quest, showing some UI, or playing a VFX.
The system is modular, data-driven, and highly extendable via Blueprints.
🔩 Where Token Handlers Live
Token Handlers are configured on the player's wallet component:
📍 BPMC_ODK_WalletComponent
Found on: BPM_ODK_PlayerCharacterBase
or your project’s subclass.
Inside the component, you’ll find a map:
Map<string, BP_ODKFilterSet>
Each entry defines a filter set with an arbitrary name and the handler that should respond if a token passes that filter.
Example Use Case:
Filters for tokens with
type == "quest"
Handler:
BP_ODKTokenHandler_Quest
- Shows Quest UI information
🧪 How Filtering Works
Each filter in the filter set must implement the function:
IsRelevantToken(TokenData) → bool
This function inspects the token metadata and determines if it matches your logic.
If ALL of the filters return true
, the assigned Token Handler is activated.
🧰 Built-in Example Filters
You can find reusable example filters in the plugin:
🧾 BP_ODKTokenFilter_TokenType
BP_ODKTokenFilter_TokenType
Checks the
type
field in token metadataAccepts a whitelist of strings
Example: match
type == "quest"
ortype == "achievement"
🧮 BP_ODKTokenConditionGroup
BP_ODKTokenConditionGroup
Used to group filters together in more advanced logic
Contains:
Filters[]
: array of AND'd filters - All filters must passOR Filter
: a single filter that acts as an OR condition.
The OR filter is a single filter because it allows nesting of
ConditionGroups
, allowing complex condition trees
Example:
( TokenType == "quest" )
OR
( ConditionGroup
(TokenType == "achievement")
AND
(ChainID == "33139")
)
🛠 Creating Your Own Filters
To create custom filters:
Inherit from
BP_ODKTokenFilterBase
Implement
IsRelevantToken
Add any parameters you want to expose (e.g. tags, substrings, reward keys)
Custom filters give you full control over how tokens are routed, enabling:
Campaign-specific logic
Filtering by metadata fields like XP, group, or even token balance
🎯 Creating Your Own Token Handlers
Handlers inherit from BP_ODKTokenHandlerBase
and define what happens when a relevant token event occurs.
Each handler receives the TokenUpdate
function containing the filtered token and the update type (Add, Update, Remove etc)
Token handlers allow for custom logic for a filtered token, for example:
For all tokens with "type" "quest"
Fire off UI or sound
Trigger Task Flows
For all tokens with "type" "badge"
Start cinematics
Queue unlocks
Animate overlays
✅ Best Practices
Use meaningful filter set names (
"quest notifications"
,"achievement unlocked"
)Reuse modular filters (e.g. shared
TokenType
filters)Keep filters lightweight — heavy logic should live in handlers
Avoid putting too much logic inside
IsRelevantToken
— keep it as a pass/fail gate
🧵 Summary Flow
1. Token is added/removed/updated
2. Each Filter Set checks if the token matches its filter(s)
3. If matched → corresponding Token Handler is triggered
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