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  • 🥇Documentation
    • 👋Quick Start Guide
      • 🚀Getting setup with ODK development
      • 🖥️Technical Overview
      • FAQ
        • Guide on Clearing Credentials
    • Breaking Changes
      • v8.2
      • v6.0
    • ODK Plugin
      • Authentication
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      • 💵Wallets
        • Wallet Views
      • 🪙NFTs / Tokens
        • 🌐Using the Creator Portal
          • 🛠️Creating a Quest token
          • 🏵️Creating a Badge token
        • 🏋️Token Handlers
      • 🧗Quests
        • 🕹️Setting up the quest in-game
      • 🖱️ODK Input Management
        • UI Mode
        • Input Component
        • Character Input
        • Widget Input
        • Configurable Input Action Keybindings
      • ODK Widget
        • 🧱ODK Base UI
      • 🤝ODK Interaction
      • 🚧Token Gating
      • ⏭️ODK Video/Millicast Screens
      • Physics Objects
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      • 📋Task Flow
        • 🛠️Setup Guide
      • Switching To Preview ODK Versions
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      • 😀Emotes
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    • ODK Templates
      • 🎮Boneyard Template
        • Coins
        • Arcade Machine
        • Token Gating
      • Combat Template
        • Teams
        • Scoreboard
        • Team Select
        • Respawn Points
        • Role Promotion
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  1. 🥇Documentation
  2. ODK Templates
  3. 🎮Boneyard Template

Coins

Coins in the Boneyard are examples of how you can implement collectables on chain, these pickups grant players tokens to their wallets.

BP_ODK_PickupExample is an example blueprint where you can see how this is achieved, using the RequestGrantToken node we define a token to grant and the target will be defined by the WalletComponent that will contain the address of the players wallet.

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Last updated 15 days ago