v8.2

ODK v8.2 represents a subtiantial change in the ODK since the last release v7.0. This will also be the last ODK release on Unreal 5.3 with the next release being an upgrade to Unreal 5.5.

Breaking Changes

ODK v8.2 has ingested v37 of MSquared - please also review any Breaking Changes listed for this release which can be found here: https://docs.msquared.io/creation/unreal-development/release-notesarrow-up-right For ODK specific breaking changes, please see the Breaking Changes section in our documentation: https://app.gitbook.com/o/lofEjhe7K5p8QfBozy5p/s/bIBFTVTQoxu1YByrB4tU/documentation/breaking-changes/v8.2arrow-up-right

New Features

  • Profile Overlay

    • Cross Experience Profile Identity on ApeChain, players can track/earn badges and inventory across multiple experiences in their journey in the Otherside.

  • Web Browserarrow-up-right

    • A powerful Chromium Browser which can be used to enable users to engage with web based content.

  • Moderationarrow-up-right

    • We have integrated a new simplified Moderation tool which is free to use, moving away from Community sift.

  • Task Flow Systemarrow-up-right

    • The Task Flow system allows you to define a sequence of tasks that guide a player through an experience—such as a quest, tutorial, or onboarding sequence—using a structured flow of triggers, conditions, and actions. Each task is handled one at a time, and the player must complete them in order to progress.

  • Improved Token Gating Systemarrow-up-right

    • We have made some stability and improvements to the Token Gating system which will make it easier to use.

  • Privy Integrationarrow-up-right

    • Privy has been integrated into the authentication flow across the ODK, this will allow developers and players to have a seamless UX flow in creating a wallet and accessing their collections.

  • ODK Notification Systemarrow-up-right

    • We have integrated a notification system that allows developers to communicate important messages to the player, or use existing messaging integrated into the ODK.

  • New and Improved Interaction Systemarrow-up-right

    • We have improved the Interaction System within the ODK by adding a priority system where you can proritise interaction events. Alongside this we have included a whole host of bug fixes and optimisations.

  • New Settings Screen

    • We have updated the UX on the settings screen and improved the system.

Example Content

  • Boneyardarrow-up-right

    • The boneyard has had a major overhaul in its example functionality. We are using this space to demonstrate the possibliities of pushing as much functionality onto ApeChain.

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